Reinforcement Learning – Short Notes | TechAmbitionX

Reinforcement Learning – Short Notes | TechAmbitionX

Reinforcement Learning (RL) – Exam Oriented Short Notes

Platform: TechAmbitionX


1. Definition

Reinforcement Learning is a type of machine learning in which an agent learns optimal behavior by interacting with an environment and maximizing cumulative reward.

2. Key Components

  • Agent: Learner or decision-maker
  • Environment: External system the agent interacts with
  • State (S): Current situation of the agent
  • Action (A): Possible moves by the agent
  • Reward (R): Feedback from environment
  • Policy (π): Strategy followed by the agent

3. Working of Reinforcement Learning

Observe State → Take Action → Receive Reward → Move to New State → Update Policy → Repeat

4. Reward Concept

  • Positive reward → Encourages action
  • Negative reward → Discourages action
  • Goal is to maximize total reward over time

5. Exploration vs Exploitation

  • Exploration: Trying new actions
  • Exploitation: Using known best actions
  • RL must balance both

6. Markov Decision Process (MDP)

Reinforcement Learning problems are modeled using MDP.

MDP = (S, A, R, P, γ)

  • S → Set of states
  • A → Set of actions
  • R → Reward function
  • P → Transition probability
  • γ → Discount factor

7. Value Functions

  • V(s): Value of being in state s
  • Q(s,a): Value of taking action a in state s

8. Q-Learning

Q-Learning is a model-free reinforcement learning algorithm that learns the optimal action-value function.

Q-Learning Update Equation

Q(s, a) = Q(s, a) + α [ r + γ max Q(s′, a′) − Q(s, a) ]

Where:

  • Q(s, a) → Current Q-value
  • α (alpha) → Learning speed
  • r → Immediate reward after taking an action
  • γ (gamma) → Discount factor (The discount factor γ controls the importance of future rewards in reinforcement learning)
  • max Q(s′, a′) → Maximum future Q-value
  • s′ → Next state

9. Types of Reinforcement Learning

  • Model-Free RL: Q-Learning, SARSA
  • Model-Based RL: Learns environment model
  • Deep RL: Uses neural networks (DQN)

10. Applications of Reinforcement Learning

  • Some Games
  • Robotics
  • Self-driving cars
  • Resource scheduling

11. Advantages

  • No labeled data required
  • Learns optimal behavior
  • Suitable for dynamic environments

12. Limitations

  • Requires large training time
  • Reward design is difficult
  • Computationally expensive

13. RL vs Other Learning Types

  • Supervised: Uses labeled data
  • Unsupervised: Finds hidden patterns
  • Reinforcement: Uses reward signals

Focus: Exams • Concepts • Quick Revision

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